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Halo: Reach the Review
Sun
12.09.2010
By: HoriZon

Its out in a few days and been reviewed all over the internet. Bungie's final swansong to the Halo franchise has been in development for a few years, but its now finally finished and its time for the fall of Reach to happen!


Reach captures what you love about Halo, refining it on the multiplayer side and preserving the fluid, dynamic, ever-surprising campaign action that makes most rivals look like clumsy shooting galleries. What it doesn't do is redefine single-player like Halo did, multiplayer like Halo 2 did, or the network game like Halo 3 did. To be fair, it doesn't need to; that work is already done. That it can't stir or excite in the same way as those games, try as it might - and boy, does it try - is a bigger and more perpelxing disappointment, but still small beer next to its accomplishments.

I called it a monument at the start, and that's just it. Reach is an encore, a victory lap, a crowd-pleasing last hurrah for a series that most definitely won't end here, but will just as definitely never be the same again. Halo deserves another game this good, and Reach is a deserving tribute.


You can find the full review where they gave it a '9/10' up on Eurogamer.




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